Updated to a v2 (patch for v3). My bad.
Credits:
- Encoder: anonymlol
- TL/Editor/kfx: jakeman95
- K-Timer: xMythycle
- QC: odinigh
SD: [Doki] AKB0048 ( NONAME ) – Kibou Ni Tsuite_v2 (848×480 h264 FLAC) [C53BD44E].mkv
SD: [Doki] AKB0048 ( NONAME ) – Kibou Ni Tsuite_v2 (848×480 Hi10P FLAC) [56954928].mkv
SD: [Doki] AKB0048 ( NONAME ) – Kibou Ni Tsuite_v2 (848×480 Hi444P FLAC) [EA7C114C].mkv
\o/
Too many misspelled words, needs to be redone
This is awesome!
Laggy kara is the best!
Hi444P? what is that?
Put simply, better than Hi10P.
Wow. I’ve never even heard of Hi444P before. :O
See here and here for more details (advantages, disadvantages, etc.) on Hi444p.
It’s been a fad for some time.
Thanks, though I have no idea what this is.
I didn’t even notice I DL’d the Hi444P.
thanks!
I was able to play Hi444P with no issues using LAV Video decoder, AC3 Filter, FFDSHOW audio decoder, and xy-VS Filter.
Basically, no changes were made, and this proves that Hi444P playback is possible with a Hi10P playback config as well.
So why not make this the standard (instead of Hi10P)?
Lower file size = good, right?
Main issue is that it makes x264 crash when you try to filter it (because you need to use avisynth so 32-bit and you go easily over 4GB RAM)
And also because there’s always fags complaining their shitty computers/phones/tabs can’t play it.
<– Can't play TheThing's 1080p Hi444P cause shitty CPU /trollface
Where can I get my hands on TheThing’s 1080p Hi444P?
I asked him to link it if he wants to.
http://i.imgur.com/JmdMRL0.jpg
This is what it looks like for me xD
http://forpitch.blogspot.ca/2011/07/hi10p-what-hi444p-test.html
Shockingly the file is still live. It plays fine in VLC with 20-40% CPU in power save on my A8-3500 (so quad core 800MHz). Kinda looks like ass but part of that is just how they animated the show, certainly no blocky artifacts or tearing which I guess is impressive. Audio seems fine too. 10bit 4:4:4 video with Vorbis stereo.
If this file could be hardware decoded on a phone or tablet it would be a fantastic data saver? But oh well.
But 64bit versions will work flawlessly.
All of the programs in my config (that I mentioned above) are 64bit. I ensured that I downloaded the x64 versions. Also, I regularly install updates. I have the latest version of the programs, which may help playback as well.
Also, I didn’t notice a HUGE spike in CPU/RAM usage while playing the files. I don’t have a high end system, yet the video plays with no issues.
Like meneldal said, you have to use 32bit avisynth for the encoding process.
Well you can use 64-bit avisynth but then the plugins won’t work and since for many plugins the author has already disappeared and the source code is forever lost.
There’s absolutely no point to using hi444pp unless there’s chroma to preserve that would otherwise be lost in a downscale. Since it appears the source is 480p due to the lack of higher resolution versions, this hi444pp doesn’t offer any benefit from the normal hi10p since no additional chroma was available to be preserved. Not to mention your use of FLAC on all versions…
Doki.
What you gonna do? They’re always in their own world. ww
A-HAHAHAHAHAHAHAHAHAHAHAHAHAHA
WWWWWWWWWWWWWWWW
Fyurie, you such a funny little
Not sure why laughing.
Oh, that might be because you’re still mad about me calling that “joke” in OniiAi lame. Am sry.
First Hi444P is more efficient when you don’t have the chroma information and second it allows to use some filtering that can reduce banding and will use the chroma available for that.
You won’t get something better than a –crf 0 8-bit or 10-bit but it’ll be more efficient and that’s the main point.
Personally I don’t care what Doki uses, as long as it works. The moment it stops working will be the moment I spend a bit of money on a new PC lol
are you guys going to do Blood C: Last Dark?!
Why does your username sound familiar?
Great way to avoid the question =P
I don’t know…can be many reasons.
Maybe it reminds you of the god DEMETER where my name is derived from… Maybe you’ve seen me on MFC… or perhaps that long long ago I was a doki-staff member for a short while.
Can be any of the above or more.
Personally I think it is because my name sounds awesome. Awesome names are always remembered ;D
Ah, that was it. You used to be a member.
A member that we all miss oh so very much.
If I say “Yes, we are doing that movie”, will you stop asking?
If I say “No, we aren’t doing that movie”, will I get a similar result?
Pretty much 😉
Since I will know whether I can wait for your version.
If not, I’ll use another respectable fansubs version.
Though for completeness sake I would prefer yours…though that doesn’t mean it would be more accurate. I’ve seen the workings up close so I know how easy doki is with tlc. But the result as a whole tends to be a good piece of work.
Also, could you use any more sarcasm in that line.
Geez, Having done both I know I prefer to be a leech…is a far more enjoyable lifestyle.
I honestly don’t miss being a staff-member. I’ve plenty of obligations outside of my free-time usage,I don’t need them inside it as well.
Getting things for free without having to spend a drop of sweat rocks =3
Is there a proper way to render Hi444P? Using Kawaii Codec Pack (MPC-HC+MadVR+etc.), it says h.264, 10 bit, 4:4:4 -> RGB32, 8 bit, RGB o.O
Most of the screens and protocols used to connect the computer to the screen don’t support something better than RGB32 so like 10-bit, you won’t get something better at the end for that part but you can get a better chroma if you’re not outputting 4:2:0 to the screen.
Sooo…..Does this mean we’re going to see a move from 10-bit to, what do you call this, 444-bit? :-/ Just like with the move from 8-bit to 10-bit I mean? Well, as long as I can still play it fine, and the quality is still good, it doesn’t really matter to me what a video is encoded in.
Yeah kinda funny. There’s a whole ~4% difference in file size between 4:4:4 Hi10p and the classic 8-bit. All versions play easily in VLC in power save mode. However the 8-bit (which is nearly the same size and looks almost identical) has three strong advantages.
1) It plays with ~1% CPU and my laptop’s fan stays off.
2) It plays smoothly on my phone’s 2nd screen without lagging the browser on the main screen.
3) Both my old netbooks laugh and jump all over it.
Now I think there’s an advantage to be had if phones get updated hardware decoding, because you could push very small files on them with excellent quality using the higher spec. But on the computer it still seems like a specwise pissing contest to adopt “the new thing”. Considering I can build an FX-8350 recoding box for less than 500usd, I guess it does not matter if you just go with 4:4:4 on everything tho.
Dude, the space saved may be small for each file, but once you have Terrabytes worth of anime on your harddrives, the difference becomes really noticable. Thinking about it like that, the advantage is actually HUGE. :-/ Also, although it’s slight, 10-bit actually gives better quality in many cases. I imagine it’s the same with this new thing.
I guess this music video just seems like a bad test case to me. There is an 8bit 4:2:0, 10bit 4:2:0 and 10bit 4:4:4. All quality based encodes and with lossless audio. The enhanced chroma is good for rescales and large gradient fills. This is not a rescale nor does it have much scenery where banding would be easily noticed.
Now for shrinking DVDs and even moreso BDs for archiving, the 10bit 4:2:0 or 4:4:4 will allow reducing and downscaling video by a wider margin with less quality loss…it just won’t play on most portable media devices. At prices well under 100usd per terabyte of storage, the real advantage of shrinking is in phones and tablets with tens of GB storage. And in laptops with SSDs. But a few percent smaller file is not a great advantage, and if it does not play or only barely plays it is useless.
…is there a software for x264 coding that allows manual specification of keyframes and such?
Well, players cant play 4:4:4 right now, but they will at some point in time, right (software updates, etc.)?
I agree with Rokudaime. I would rather update to the newer format as the saved space adds up rather quickly.
First x264 is already an encoding software, the format is H.264.
x264 allows you to change the maximum number of frames between two non-scenecut iframes (up to infinite) and also the scenecut sensibility, though it doesn’t allow you to manually specify what you want for keyframes.
x264 allows you to manually specify the keyframes. You have to use –qpfile “something.qpf” in your command line. The qpf file is a list of keyframes*. For example, if you want a keyframe in the frame 1000 and 2000 you have to put this in the qpf file:
1000 K
2000 K
This is useful when you use ordered chapters.
*x264 actually allows you to manually enter also B-frames, I-frames and P-frames in the qpf file.
The small difference in file size is mostly because the audio takes a big part in the filesize cause it’s low res. You can get usually 10-15% file reduction for the video and when you have a lot of animes it can save up a lot of space
You make a good point. So if someone is archiving, and also willing to take on lossier audio…10-15% efficiency is a decent payout. I had forgotten just how much FLAC can balloon a file, moreso if it has more than stereo audio.
As to the encoding answer thanks for that too. There are still some DVDs that look great because everything could be hand tuned…but I suppose x264’s automatics are improved quite a lot.
Once again, anime sub groups are always ahead of the “Professionals” in using the latest encoding technology. I can’t believe 8 bit is still use on all digital download stores.
Technically, if you look at real “professionals” that know their stuff, they have 4:2:2 10-bit recording and broadcast since a few years ( http://www.ateme.com/About-ATEME )
Main problem is that hardware manufacturers don’t want to make something more complicated that could play 10-bit because they can’t sell it for much more (cause most people don’t know much about 10-bit stuff) and it costs more.
Well….increasing complexity in hardware logic is a pain. And the guys that develop 10bit hardware first will want to make an issue of patents. That being said it could still be a substantial bandwidth saver, which is popular with anyone who’s got a big data center.
Then we have that lag in screen evolution, there are way too many crappy flat panels this long after the first 1080p screen….? I suppose again quality has not won over economy.
Hardware acceleration and screen quality aside, at least most of the new consoles should have enough CPU power to do a 10bit stream if the demand is there.
If anyone be interested, here is a patch for an original version with the original KFX: v3 Patch